Designing Games for an Interactive Mobile Billboard

Design multiplayer experiences that attract attention, encourage participation, and showcase the capabilities of the interactive billboard.

Designed multiplayer interactions for public audiences
Improved usability through iterative playtesting
Reduced player confusion by simplifying controls
Increased spectator engagement through shared screen gameplay
Simple but Effective
During early playtests we found that many participants had little or no gaming experience. Some hesitated before interacting or asked how to play, so I simplified every interaction until new players could begin almost immediately.
Length of a Session
During events, long queues quickly formed. I shortened gameplay sessions so more visitors could participate without sacrificing enjoyment.
Focus on Multiplayer
Early concepts focused on single player experiences, but we noticed that spectators often wanted to participate rather than simply watch. We shifted toward multiplayer games to increase engagement and encourage friendly competition.
Initial prototypes reused UI designed for desktop monitors. During early playtests we observed that participants naturally stood 1–2 meters from the display, so they couldn't comfortably read smaller interface elements. This introduced unique usability challenges that influenced every aspect of the interface. Ways in which I designed with this in mind include:
Increasing UI size for long distance visibility
Minimizing on screen text
Using wireless controllers that let users stand a distance away
Displaying race progress and player rankings at all times
Validating comprehension and usability with frequent testing


Playtesting continued throughout development. I adjusted obstacle density, game speed, session length, difficulty, and randomness based on player feedback to maintain a balance between accessibility and replayability. For example, I reduced early race obstacle density after observing frequent early eliminations and shortened races after noticing long queues at events.



